I think stock JA2 is a great game, even that game has a steep learning curve because it has such a unique engine and not many games that even compare. Something, or maybe even many things, might not be OUR taste, but I always think a mod is once you've got a good hang of the base game and want to stretch the experience further and longer. from the color palette to the art design. When making a game, like "creating" anything, so much thought is put into how? why? what? where?. No-one's ever going to get it because it's easy to get into.Īll sorts of opinions out there, but I also think most video games are a labour of love and in a way, a work of art. All new players will either be introduced to JA by a fan or try it as an overwhelmingly positive new game on steam. Its chance of selling anything at all is if existing fans think it's good. JA3 is never going to pull Fornite playerbase ("Oh, I don't like turn based" as a known gamer colleague just told me). They are after all newer (more modern) and result in a better game (I think). I wish they would go with some of the very basic features of 1.13 and I don't think they will present any more complexity. When they design a feature/mechanic they can go with something similar to how JA2 did that feature or to how JA2 1.13 did it or an entirely new mechanism. I don't expect JA3 to be faithful to everything 1.13 did, that would be crazy overwhelming, certainly not all the optional settings. Does CS do some things better than Half Life? Yes. To me 1.13 is a mod as much as Counter-Strike is a mod. I always feel like the original devs should know best and outside modification easily undermines the foundation of a good design.īut in this case the guys worked on this mod for so long and until recently (more recently than sirtech) and improved so many things that it is just hard to ignore. That doesnt mean that no features for 1.13 can be taken over. It is NOT what I want, but simply what I'm pretty certain must be for them.Īgain, I really wish they could take cues from 1.13, but to expect the level of detail - like various ammunitions, LBE, MOLLE, etc - it's just giving yourself unrealistic expectations that WILL hurt the game even if it ends up being a decent JA2 clone. Here, the publisher and the dev team need to work on something that is accessible,to the widest possible audience. It is even common to NOT recommend 1.13 to new players, but let them get their feet wet in 1.12 and once they get to know the mechanics and system, they can jump to 1.13. Amd as much as I love 1.13 like nothing else, it is NOT newbie friendly. Yeah, I mean, I REALLY wish we could get Jagged Alliance 3 as a modern JA2 1.13.īut realistically speaking, we're not dealing with a dev/pub that has that track history. I know full control tried to collaborate with Bear's Pit, but I guess that was more of a pose for Kickstarter backers. CDPR hired modders they were impressed with. Maybe it is wishful thinking, but if you wanted to have a go at something a lot of people failed in, you'd probably focus some research on what actually worked and was successful. I can't imagine anyone would dare work on a "true successor" while ignoring 1.13. The passion, commitment, love and dedication is NOT that same, regardless how they market it. You cannot expect 1.13 level of dedication that is STILL being worked on by ppl who are making a game for work. aren't necessarily weapon buffs or gun nuts. don't necessarily care for "realism" and 4. aren't necessarily in love with the type of setting in JA2, 3. It is incredibly important not to put those expectations on devs that: 1. we have to be realistic and NOT EXPECT 1.13-like features.ġ.13 was a labor of love by the most devoted fans and a thing of love for JA2. Yes, BUT, I would like to say something, because us JA2 fans, especially the ones who have really got themselves into 1.13 mod. Looting system played such an integral role in the rich diversity of closely replicated toys (weapons, gear, accessories) that it is an important factor.īut. THE ABSOLUTE LAST THING I WANT FOR JA3, IS ANYTHING REMOTELY CLOSE TO THE MODERN XCOM! <- NO XCOM 2-PART TURNS!!!!!! I think JA "successors" have really destroyed most hope to a good JA3. Nevertheless, finally great news, good luck !!! Would be nice to know a little more about looting system, is it complete (loot all the gear from the body such as a weapon, ammo, armor, etc) or just a couple of randoms. Hope the game will not become a resemble of a card 2D indie game where merc "abilities" are developed per profession as it is in many XCOM ruined analogies where all actions points are divided by 2 steps regardless of a weapon used. Yet it probably is expected to be within 1-3 years. Well, the ETA matters not when we are talking about legendary titles like "jagged alliance".
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